Shingeki no Bahamut: Genesis Episode 5
The obvious attention grabber of this episode was the large
scale battle scene. It’s hard not to be amazed by a battle that included
dragons, trebuchets, sorcerers and a flying castle but what caught my eye was
the fight scene between Favaro and Kaisar.
The sequence starts with a worm’s eye view of Kaisar
attacking Favaro. The camera actually pulls back in this shot, which makes the
shot more dynamic. This is evident by the perspective changes in the
background. It almost functions as a follow shot that involves the audience
more into the action.
After a couple of cuts, the scene proceeds to a brief shaky
cam wide shot. The wide shot establishes the characters positioning which sets
up the continuity of the closer shots that follow it. The shaky cam adds a bit
of dynamism but also makes the transition from the wide shot to the steadicam-like
shots less jarring.
As mentioned, the scene transitions to a steadicam-like
camera work. The closer look makes the fight engaging and also shows the emotions
in the face of the characters. The gif above is the best example. The camera
follows the movement of fight, changes focus to the clashing of the blades then
to Favaro’s face; all done in one shot. The disadvantage of an up close fight
scene is the lack of full body animation and choreography.
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